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SpriteFrame

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Turn character images & frames into game-ready sprite sheets

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About SpriteFrame

SpriteFrame is a sprite sheet maker built for game developers and pixel artists. Turn character images and frame sequences into game-ready sprite sheets in minutes, without cutting frames by hand or writing timing files from scratch.

Start with a single full-body character image. Describe the motion you need, such as idle, walk, run, attack, jump, or any custom action, and SpriteFrame's AI generates the animation frames for you. Review the result, keep the frames that work, and export them as a clean sprite sheet.

Already have frames? Combine your own PNG frames into one sheet, or extract frames from an MP4 clip directly in your browser. Preview and edit your animation before you export, then download a PNG sprite sheet or a full frame sequence together with a JSON file that stores the frame rectangles and timing data.

That JSON makes it straightforward to bring the animation into Godot, Unity, or other game engines, so you can go from concept to playable animation faster. Works for pixel art and hand-drawn characters alike.

SpriteFrame is designed for indie developers, pixel artists, and small game studios who need consistent, engine-ready assets without a heavy toolchain. Typical workflows include prototyping a playable character, building enemy animation sets, creating effect or UI sprites, and iterating on animation timing during development. Because the sheet and its JSON timing data are exported together, you can adjust frame speed in your engine without re-exporting the art.

Pricing: SpriteFrame offers free tools to get started, with paid plans for more generation capacity and advanced features. The Basic plan is $12 per month and the Pro plan is $29 per month. You can start free and upgrade only when you need more.

Questions, feedback or feature requests? Contact support@spriteframe.com. Try it at https://spriteframe.com. Sprite sheets built this way keep your art, animation frames and engine data in one consistent pipeline, so every update to a character is quicker to ship.

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